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- ************************************************************************
- A-WING 3DO version 1.0 FOR DARK FORCES PC
- ************************************************************************
-
- Dark Forces game (c) 1994 Lucasfilm Ltd. and LucasArts Entertainment Company.
- A-WING (TM) Lucasfilm Ltd.
-
- Author: Gary Belisle ( Keemosabi@AOL.com )
-
- Special thanks: Richard Gold (Cmdr Krud), AdmrlBoJoe,
- Carlos Gomez for 3DOSHOW, and Yves Borckmans for dfuse.
-
- **NOTE** These 3dos are to be distributed for FREE. You may post this on
- other BBS in its original file. Please do not make any changes to the
- files. I spent many hours working on this project. If you have any ideas
- to improve the design, feel free to E-mail me at the above address. If you
- use this in an add-on level, please include this text file and please give
- credit to the author. Thanks!
-
- The DFAWING.ZIP file contains the following files.
-
- AWINGR.3DO -- A-WING "RED Squadron"
- AWINGB.3DO -- A-WING "BLUE Squadron"
- AWINGG.3DO -- A-WING "GOLD Squadron"
- AWING.TXT ---- This file.
-
- Installation:
-
- If you don't have DFUSE and want to install the 3do into your game you
- will need to have an ungobbing utility. Download UNGOB.EXE from the
- Star Wars library on AOL. It is dated 2/10 under Dark Forces Utility PC.
- Copy the DARK.GOB file from your Dark Forces CD ( E:\DARK\DARK.GOB )
- into a directory where you can edit it. Copy UNGOB.EXE into the same
- directory. Type UNGOB DARK.GOB. This will extract all the files in
- DARK.GOB. Now you need to decide where you want to put the 3do. Go
- ahead and play that level with the cheat code LADATA turned on. You
- might also want to turn on the cheat code LAREDLITE to freeze all of
- the enemies. Stand in the middle of a large sector. Write down the
- coordinates shown on your screen, this will be used as your x, y, and
- z in the definitions section ( see the example below ). The YAW is
- tottally up to you. For reference, 0 is the top of your map in DF.
- 90 is to the right of your screen. 180 is the bottom. 270 is to the
- left. It can be any angle you choose from 0 to 360. 360 is the same
- as 0 though. Follow the instructions below.
-
- 1. Copy AWING*.3DO into your Dark Forces directory (C:\DARK).
-
- 2. Edit the .o file of the level you want to put the ship into.
- The .o file contains all the objects in the level, i.e. Stormtroopers,
- Kyles ship, etc. Add to the following.
-
- # 3D OBJECTS
- # ==========
- */
- PODS N ( Add 1 to N number, in this case it would be 5 )
- POD: DEATH.3DO # 00
- POD: ........... # 01
- POD: .......... # 02
- POD: ........... # 03
- POD: AWINGx.3DO # 04 ( Add x=R,B,orG )
-
- # OBJECT DEFINITIONS
- # ==================
- */
- OBJECTS NNN ( Add 1 to NNN number )
-
- Add the following in the definitions section.
- Everything will be the same accept for the "DATA: " number,
- which will correspond with the POD counting down from 0. The
- following DATA numbers are just an example. Make sure they are
- the same as the line you added to the PODS statement in your .o file.
-
- /* xxx : AWINGx.3DO */
- CLASS: 3D DATA: 4 X: 325.00 Y: 4.00 Z: 227.00 PCH: 0.00
- YAW: 0.00 ROL: 0.00 DIFF: 0
-
- ****NOTE****
- Make sure to put the A-WING at least 2 units above the floor.
-
- That should do it. Make sure that your new .o file is also in your
- C:\DARK directory. Have fun. Next..................?
- ************************************************************************
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